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Walkthrough for Pathfinder: Wrath of the Righteous is a 100% detailed written guide that focuses on the Primary Quests or Main Campaign of the game, the walkthrough provided features much information regarding puzzles, relevant boodle, important decisions or objectives, pregnant NPCs, Companions, and many more. If you need more than detailed information most Races, Classes, certain Quests, or Locations. Please check our other pages that are linked.
In Pathfinder: Wrath of the Righteous, yous volition join the struggle against the Worldwound, the epic war between Golarion and the Abyss that has raged for more than than a hundred years. Up to now, the crusader armies have barely managed to curb the overwhelming enemy forces, but not for much longer - the demon lords are preparing to strike a decisive blow. You will have to harness mythic powers, take control of the Fifth Crusade, and lead it against the demonic hordes.
In the concurrently, since our Walkthrough is currently under a piece of work in progress, if you need to find guides or data for a specific quest, you lot can find a list of all the available Quests that are featured in the game which are listed below.
Pathfinder: WOTR Listing of Quests
Quick Search of All Quests
Pathfinder: Wrath of the Righteous Walkthrough
ACT I
Act Ii
ACT III
Deed IV
ACT V
Act 1
Navigate:
Solar day of the Urban center
Kenabres is a city poised on the border between ii worlds: on the ane side, the ordinary world inhabited by ordinary people, and on the other, the Worldwound, the demon'south foothold on Golarion. Heroes from across the earth flock to Kenabres to aid the crusader cause. The protracted war offers little cause for celebration, merely today is the anniversary of the city's founding. For today, the city's master square has been cleared of marching troops and given over to performers and carnival games. The townsfolk deserve the take a chance to forget near the bloodshed, if merely for a day.
Full general Details
- ACT I
- Location: Kenabres
Relevant Characters
- Deskari
- Hulrum
- Terendelev
Bosses
- due north/a
Items
Consumables and Other Items
- n/a
Equipment & Upgrades
- n/a
Enemies
- northward/a
Day of the City Walkthrough
Day of the Metropolis Objectives
Y'all've got to take a break from fighting some time! The square is packed with numerous entertainments — time to set aside thoughts of war and enjoy.
- Sample the special festival drink.
- Throw the sprint at the target.
- Hit the mannequin.
- Sample the special festival drink.
The Festivities
Before your adventure starts, information technology is important to create your characters. A well-build character can make your crusade against demons of Worldwound much easier. See our Character Creation more than information. It will assist you determine which Races and Classes accommodate your fantasy all-time. If you lot are non familiar with Pathfinder settings or CRPG in general, you lot can check our Builds page for some suggestions.Note: If yous want to see what'due south the class/races of your companions, please meet our Companions page.
Once the game starts, yous are treated to a cutscene during a festival. Your character is brought forth wounded to the festival. You lot acquire that you were found barely alive outside the walls of Kenabres. Hulrum orders the guards to take your Weapons away, considering they are not permitted during the festival. Later that, he attempts to heal you, only realizes that his powers aren't enough and ask for Terendelev.
Hulrum gain to interrogate y'all most your origins. Terendelev shows upwards and interrupts Hulrum's interrogation, before she heals you and talks to you about your state of affairs and her status as a Dragon. She will ask y'all to meet her at the Cathedral tomorrow, to find a way to fully cure you.
- The dart stand can be found at the left of the big tent. Interact to start the game. To complete theThrow a dart at the target objective.
- Yous will find a small drinking stand on the right side of the big tent. It has a few bar stools, interact with the bartender to try the special drinkable. At that place is also a practice dummy there.
Somewhen, the fun ends and the festival gets interrupted since a demon regular army will announced and slaughter the defenders. This sequence triggers after you try a drink from the bar. Terendelev will transform into her Dragon course as Deskari, the Lord of Locusts jumps into the festival. The demon volition cutting off the dragon's head using his giant scythe.
After that scene, you volition exist hiding behind a broken tabular array. A guard will approach you, prompting you to choose between fleeing or staying to fight. If y'all ask for the weapon, the guard will give you a Lite Crossbow Any you cull, Deskari volition swing his scythe to the ground, causing you to autumn into it and start the next quest Devoured by Darkness
Trivia & Notes:
Trivia and notes get here
Devoured past Darkness
The silver dragon Terendelev, the defender of Kenabres, fell in battle - hardly suprising, as she had to fight the demon lord Deskari himself. He willed the state to part and consume all who dared to stand in his way, merely the war was all the same far from over. The festival organized to raise the spirits of the city has concluded in decease and destruction. Those lucky enough to survive ended up in the ancient catacombs beneath Kenabres, catacombs in which, so the rumors say, alive a breed of bloodthirsty humanoid creatures.
Devoured past Darkness Walkthrough
Devoured by Darkness Objectives
Discover other survivors
- One strike of the demon lord'due south titanic scythe and the merriment turned to terror, and toasts of commemoration turned to moans of the dying. For those lucky enough to survive the calamity, it makes sense to seek out fellow travelers in this misfortune.
Discover the way upwards
- Even at the best of times, the caves below Kenabres take always been considered a deadly trap, only at present that earth tremors have complanate many of the passages, it will accept a phenomenon for those swallowed by the darkness to notice their mode back to the light.
- Residuum in the Hut
- Storm the Shield Maze
- Render to Kenabres
Expect for Survivors
You'll detect yourself in theSecret Caves of Kenabres, but alee, yous'll observe Anevia who is pinned on the ground and is existence helped past . You'll gain 125 EXP for this sequence. Seelah will then ask you to assistance in trying to get Anevia under the boulders. You'll need to pass a skill check of 12 Athletics, Knowledge (Globe), or Diplomacy in club to successfully rescue her and to avoid becoming drawn which if it happens, applies penalties. If y'all pass the Evil dialogue skill cheque, yous'll gain 9 EXP and 200 Gilded - after helping Anevia, Seelah joins your party as a Companion and yous'll as well be prompted a guide on how the party system works.
After helping Anevia, go along forward and merely a few steps, look to your left, and you'll observe a loot chest containing some items such every bit the Cloak of Resistance +ane. Swap out your gear if you desire to but don't forget to equip a torch and then that you tin low-cal up the path y'all're going through. Proceed forward and you'll notice a Terendelev's Scale on the ground, keep pushing frontward and you'll bump into another survivor, Camellia, who volition bring together the party correct after speaking to her. This dialogue sequence yields 125 EXP, apart from that, yous'll exist prompted a guide on how to utilize abilities - after speaking to Camellia, boodle the body that was nearly her to detect a Masterwork Dagger.
You lot should take access to the Light Spell, so yous tin can swap out your torch and conjure the Light spell to use equally your source of low-cal and then go on to the adjacent department of the area where you'll first encounter enemies along the way such as Immature Giant Centipede, Spitting Giant Centipede, Monitor Lizard, and Giant Wing. Make sure to cheque the far due east side of the map to discover a Bracers of Armor +one from a body and and so head to the westward side to trigger another dialogue sequence where you'll discover Lann and Wenduag. Enquire them of form what their calendar is for being in the caves and you'll learn that they are looking for a holy sword, they won't really reward you with anything but yous tin can accept them join your party and they'll offer to assist you find a way out of the caves, simply give them a paw in finding the holy sword.
In the tomb section, at that place are some loot that y'all can notice such as Grinding Stone, simply check the north end side of the tomb and interact with the rubble to reveal the Holy Sword. Later on finding the sword, you'll switch to a sequence where your character will see a vision. Your choices won't thing here since you'll however finish upward with receiving 125 EXP and the Affections Mythic Path, but take note that this is not the game's section where you will go to select your Mythic Path - soon after, your character will be dorsum to the tomb where you lot found the sword, along with your Companions.
Escape the Caves
Lann and Wenduag will then automatically pb yous to a path where y'all need to pass a Mobility bank check in order to jump across. You'll likewise be given a prompt on how rolling die works. Jump beyond to reach the other side and proceed forward where y'all'll encounter x2 Giant Spider. Kill the enemies, continue forrard and then pass the second Mobility cheque then that yous tin get across. You'll then run across enemies such equally the Small Earth Elemental. and just pass that, loot the skeleton at the end of the tunnel path to discover a Wand of Cure Light Wounds.
Next, head back to the previous area, and this fourth dimension, go east, and keep moving forward until Wenduag speaks to you and asks you not to show the Light of Sky to Sull. You tin then ask her questions such as the plan of saving the kids who are lost in the maze and to question her about her judgement regarding the mongrels being great warriors. From here, interact with the go out that's nearby, get out the caves and head over to Neathholm.
Neathholm
You lot've at present managed to escape the caves and take arrived at the Mongrel camp. Head north and you'll find Chief Sull who will ask you about the Light of Sky. Note that if y'all reveal the angelic sword in Mongrel tribe, Wenduag volition exit the team the second day. And if you prevarication almost it, Lann won't like it and he'll leave instead.
In one case you lot've made your decision, go to the southeast side of the camp to find Horgus Gwerm who will offer a business proposition to help him achieve to the surface and to pb him back to the city in exchange of paying you with grand, but if you pass the Diplomacy Check, yous tin can bargain for 2000 golden. Regardless if you lot either laissez passer or neglect, you'll all the same get money from it, simply close the deal and y'all'll acquire the quest Gwerm Family Secrets. Just take annotation that he won't pay you withal upfront.
Later on speaking to Horgus, go to the e side of the camp to find a merchant named Dyra. Here, you can and sell goods if you need to. Adjacent up, only rest at the hut and later on, caput north to the Lake where you lot volition proceed to the Shield Maze which is marked on your map.
Storm the Shield Maze
Head east until yous come across a doorway that you can clasp through. On the other side, open the next door and and so loot the two chests, be prepared since you volition fight against the Baphomet Cultists and Neophyte Wizards. Head right towards the hallway and disarm the trap here, and then accept another correct where you'll notice a room that has a Lore: Religion skill check. From there, proceed north that will take you to a larger room that has a dining tabular array in the center of information technology - brand sure y'all explore it before going east which will lead to the flooded basement.
Next, go north and eliminate the Manus of Hosilla and Neophyte Fighter. You lot'll also find Hosilla's orders that will aid you past acquiring a tip regarding the maze. Brand certain to check the locked door by using a torch as a lever. This reveals a back room that has the Crypt Raider's Armour. Still at the basement section, before continuing forward, brand sure to buff your squad and then head south, followed by east where you'll come across a boxing against a Large Water Elemental. Afterward you lot defeat the elemental enemy., check the west corner to find a crate which requires a skill check of x Perception, inside it yous'll find the Period of Water Ring and the Amulet of Natural Armor +1.
If you get southwest of the map, you'll observe a Corrupted Mongrel Fauna, kill the enemy and loot the body to find a Ring of Protection +1. Now in the northwest room where you lot'll run into some dining tables, you'll find an Inspection cheque that volition reveal a torch which is actually a switch. Interact with information technology and check the back room, and and then go west into the long hall. Once you've found the cultists, open the door in the corner with another torch lever.
Now, in the adjacent room, eliminate some other Hand of Hosilla and then loot them to find Hosilla'due south Key. Adjacent, go due east and make sure to prepare and buff your party if needed since you volition come across a Medium Earth Elemental. Simply defeat the enemy and inside the room with the statue of the horned demon Baphomet, interact with the torch-switch to find a Half-Plate. From here, enter the w room, defeat the Cambions and solve the puzzle which is at the corner of the room.
Move towards the northeast, past the room that has a pentagram in the center, then unlock the door that's in the large room which is at the north side of the room with the beds and then head upwards the steps. As you head upwardly, make sure you lot prepare and buff your team since you'll fight against the demon Savamelekh and his followers. At this point, if y'all've previously sided with Wenduag, Lann volition appear and assist y'all simply he won't return to your party, on the other manus if you take Lann in your party, Wenduag shows upwardly and helps - simply defeat Hostilla and the rest of the enemies.
After the battle, yous'll acquire that both Lann and Wenduag are actually servants of Savamelekh and yous volition need to make a choice of who you want to join your party. It is recommended that you go with Lann since he has better stats and at a later part of the game, you'll still exist able to recruit Wenduag. Anevia and Horgus Gwerm and then shows up and y'all'll receive the Cultist'southward Dispatch which is a helpful particular that can track down the cultists (this unlocks the quest, Spies Amidst Our Ranks). From hither, your next task is to return to Kenabres where yous can likewise complete 1 of the side quests, Gwerm Family Secrets - simply head up the stairs and then you'll detect Irabeth there, speak to her to progress.
Shield Maze Puzzle
There's a puzzle in the torture chamber. In social club to open the door, you demand to activate the sigils in the following society:Yellow,Bluish,Cherry-red,Yellow. And behind that door you tin notice Radiance, a Masterwork, Cold Iron long sword. Click on the image below to enlarge the map.
Shield Maze Map
Trivia & Notes:
Trivia and notes go here
The Wardstone Legacy
The Wardstone Legacy - While the survivors wander the dungeons, the battle on the surface rages on. The warriors of Kenabres are trying to defend the Wardstone, merely their strength is flagging. Their resistance is valiant, however it volition all be in vain if no i rises upward to plough the tide.
General Details
- Act I
- Location: Kenabres
Relevant Characters
- Irabeth
- Minagho
Bosses
- northward/a
Items
Consumables and Other Items
- due north/a
Equipment & Upgrades
- n/a
Enemies
- n/a
The Wardstone Legacy Walkthrough
The Wardstone Legacy Objectives
- Meet upwardly with Irabeth
- Fight Minagho
To the Surface
After the encounter with Savamelekh and his followers, caput upwardly to the 2d flooring and you'll observe Irabeth. Speak to her and she will tell you virtually the importance of the Wardstone, soon after, she will join the party to assistance eliminate the cultists in the expanse. All the side doors hither volition be unavailable to access, so earlier following her, make sure you buff up and ready since you lot will be fighting your way through the cultists and eventually leading up to a demon called Minagho.
When yous are facing Minagho, kill out the other enemies starting time, and afterward the battle, you will need to pass the Mobiity check which is at the cease of the room to attain Minango and the cultists, as well as the Ardstone. Now, during the dialogue section after the battle, if yous choose the evil line and if y'all fail the Will relieve, your character volition enter a rage state and attack Staunton. If this happens, brand sure to speak to him well-nigh this later during Defender's Heart and y'all'll obtain the Cloak of Unbending. Regardless of whatsoever dialogue choice you choose, Minango knocks you out and she resumes her program of using the Wardstone, you'll then be awaken by Irabeth and you'll detect yourself in a room - from here you will unlock or progress some quests such equally Gwerm Family Secrets, The Burning Metropolis, Spies Among Our Ranks, A Common Cause, and A Friend in Need is a Friend Indeed, also make sure you exhaust all dialogue options when speaking with Irabeth.
Things to Practise Upon Waking Upwardly
- Head outside of the room and speak to Anevia to acquire the quest, The Divided Metropolis.
- Speak to Staunton who is where Anevia is and then that he can tell you nigh the Blackwing Library.
- Horgus can be found at the bar, make sure to speak to him to collect your advantage for helping him reach the surface.
- Too at the bar, make sure to speak to the bartender so that he tells you about visiting Pitaxian Wine Cellar. You lot tin can also buy some unique items such as the Nighttime Omen ring, Spicy Pastry recipe, and the Gloves of the Neophyte.
- Speaking to Jernaugh who's as well at the bar will tell you the direction to where Dank Creek is.
- And if y'all go downwardly the lower level, yous tin can observe Wojif. If yous desire to recruit him, make sure to mention him to Irabeth and by doing this, you lot earn XP. discover the hideout of the thieflings, and larn the Stolen Moon quest.
Gwerm Family Secrets
Upon reaching the surface, travel to ravel to Gwerm's Mansion where he awaits and asks you to take out the cultists in the mansion. Your tasks are to:
- Clear a path to the surface for Horgus
- Become to Horgus' mansion
- Make sure the mansion is safe.
There are several cultists in the mansion, wipe them out and loot the valuables. At the first level, you can find Sickle of Falter (+1, Fitness Wielding) and Argent Robe (+1 saving throws against fearfulness). At the 2nd level, there is a short bow of code. Once you clear the enemies, signal Gwerm at the study's window. He will open the hush-hush door and ask y'all to follow him. After you lot learn the underground from Gwerm, decide what to do with his hugger-mugger, and claim your rewards. (Your decision may affect your human relationship with Camellia.)
The Burning City
This quest is located at Gray Garrison. When you follow Irabeth immigration the cultists, its a skilful idea to use ranged attacks and let her tank for your squad. Be certain to loot all valuables in your path in Grey Garrison, once you reached the tertiary level, the route will collapse, forbids yous to return. Yous volition detect the demoness in front of the Wardstone. If y'all succeed in persuasion checks, you may turn some cultists to your side. All the same, the battle itself is unwinnable, in one case your whole team been put downwards, a cutscene volition happen and 8 hours later you wake up in Defender's Heart.
The secret archway to the Gray Garrison tin be found at Market Square, near some tieflings. The Storyteller can be establish at Blackwing Library, if you have high perception skill and Lore (Religion) Skill, you can find that the crusaders there are imposters. You can use high Athletic skills to knock out i enemy earlier the fight begins. If yous meet the requirements, yous can also use the Mythic Trickster choice to send the cultists to the Grey Garrison, avoiding a fight entirely. Later you deal with the traitors, talk to storyteller and escort him back to Defender's heart.
Talk to storyteller again at Defender's heart, then speak with Irabeth. If you have gathered all allies (quest A Common Crusade) and are confident to set on Gray Garrison, tell Irabeth it is time to strike now. Depends on how many allies yous gathered in A Common Cause, in that location may be several crusaders and tieflings show up in Gray Garrison to help you. The first floor of Gray Garrison is now filled with demons and cultists now, endeavour to lure them out ane by 1 using doors, and always watch for traps. There'south succubus at the center of this level, if yous have the detect magic skill and loftier persuasion, yous can plow some of the charmed recruits to your side.
Afterward you defeat all the enemies, examine the statues located along the walls. There are three statues of people and three statues of angels. In the hands of statues can be a staff, a hammer, only a sword or a shield with a sword. Then, examine the altar, on which lies a book with a prayer. This is the central to solving the puzzle. Read the prayer carefully to sympathize the sequence of interaction with the statues. There are both people and angels in prayer. You also need to know who and what weapon used. You can solve the statue puzzle past the post-obit lodge:
- Statue of a human with sword and shield
- Angel statue with shield and sword
- Angel statue with sword
- Affections statue with a hammer
- Statue of a man with a staff
- Statue of a human with a sword
On the second floor, you can loot Amulet of Natural Armor +2, Cloak of Resistance +2, and Scythe +2 from Jeslyn. To reach the third flooring, you need to use the acme right stair at the 1st floor starting time to achieve the right side of the 2nd flooring. A giant minotaur guards the stair of the third flooring, y'all tin loot Blocker (+1 Greataxe) from him. Once you reached the Wardstone, you volition have to decide what to do with it. Just before you brand whatever decisions, buff your team, and become fix for a fight. Minagho will so appear with lots of demons to assail you lot.Subsequently the demoness been defeated, Staunton Vhane will appear and rescue her. In the volume consequence, decide what to do with the angels trapped inside the Wardstone. You will gain a Mythic Hero class.
Spies Amidst Our Ranks
To formally start this quest, travel southward to the Tower of Estrod and fight the Vision of Yaniel, where subsequently the battle, Greybor will announced and tell you to climb up to where he is. When you are on the upper section, you'll see a group who are plotting about destroying Defender'south Heart. During this sequence you lot will have to fight the group. After winning the battle, make sure to boodle the rubble that's at the right colimn to find a Buckler +1 which requires a skill cheque of Perception 16, too a Heavy Mace of Burn that tin be looted off one of the bodies.
Next, head to the basement and you'll find Telmer, now, if you save him, you'll acquire the Masticated Letter, but if he dies, it partially becomes destroued and you'll instead obtain a "Largely Destroyed Alphabetic character". Make certain you too loot the area and bank check for the rooms to find items such as the Grace of Peace, Entrapping Longbow, Magic Essence, and Lady Callandra's Chainshirt. If you caput to the back side of the due east room, you tin can find Teldon, convince him to hand over the keys or impale him to obtain it. Later on that's washed, caput back to Irabeth to complete the quest.
A Stay of Execution
This quest is located at Defender's Middle. NOTE: Defeating the enemies during Spies Amidst Our Ranks will make the battle easier as there volition be fewer waves of enemies. As well, if y'all lose the fight,the game won't end, but your fight for the Wardstone will be much harder now as you've lost half your fighters and had your gear raided.
Make sure you are well prepared for this quest since you lot will be fighting here. You receive this quest shortly after awakening in Defenders heart from Avenia, who is worried that yous leaving on a task for Irabeth leaves them vulnerable. Later on around ii-three rests, a random encounter will trigger on the world map involving a messenger nether assail from demons. rescue him, and he volition inform you of an imminent attack on Defenders heart. You can choose to ignore him, go with him, or make your own way. (Don't take also long, or the quest will fail)
Subsequently arriving at Defenders Heart, speak to Irabeth to trigger the battle. You lot must defeat waves of enemies, while trying to minimise the harm taken past the Inn from fire throwing cultists. The final wave will consist of a Minotaur crashing through the southern gate. Defeat it and any other cultists to consummate the quest.
Trivia & Notes:
Trivia and notes go here
Deed 2
Banner Over the Citadel
The fight for Kenabres marked the get-go of the 5th Crusade. The adjacent objective is Drezen: once the capital of the crusader motion, and at present a demon citadel. Who will win? It is an equation with an infinite number of unknowns. The finest military machine minds failed to bring an terminate to this war, but a new leader now stands in command, ane different from all the others. And peradventure this new variable volition produce a different result.
General Details
- ACT Ii
- Location: Drezen
Relevant Characters
- Regill
- Anevia
- Lann
- Camellia
- Seelah
Bosses
- ???
Items
Consumables and Other Items
- ???
Equipment & Upgrades
- ???
Enemies
- ???
Banner Over the Citadel Walkthrough
Imprint Over the Citadel Objectives
- Consummate By Hell's Ordinance
- Complete A Strike from the Sky
- Make it to Drezen
- Battle through to the Citadel
- Discover the Sword of Valor
- Hang the Sword of Valor
- Have the Citadel
- Leave the Citadel
By Hell's Ordinance
Objectives
- Go to help the Hellknights
- Button through the cave
- Talk to Paralictor Regill
In guild to reach Reliable Redoubt, first, you need to defeat the gargoyle fort blocking the path. (Be sure you have an army with a strength of 4 or college. Gargoyles take impairment reduction.) The map is filled with Gargoyles, they can drop from skies to attack your casters and can bandage smite good, so try pushing slowly while protecting your casters. At the center of this map, you can help a wounded crusader and gets Bastard Sword of Promise.
Look for the cave located on the east side of the military camp. Inside the cavern, you lot tin work with hell knights to deal with incoming gargoyles, or you lot tin can fight them solitary. Afterward the battle, y'all can determine to transfer the command of Sunrise Sword guild to Hell knights or to yourself. You can also recruit Regill subsequently. If you pass the mobility check, you tin can reach another part of the cave and find a band chosen Demonic Heart.
If yous permit Hell Knights join your cause, you tin can recruit Hell Knights for your ground forces. They cost 150 finances and 8 resources each. If you helped the Hell Knights, they tin can provide an additional route to storm Drezen later.
To The Lost Chapel
Objectives
- Survive the night attack
- Go to the Lost Chapel
- Rescue the prisoners
- Kill Nulkineth
- Talk to Anevia
When your ground forces approaches Drezen, a random encounter may occur when you lot enter the war army camp The camp is under attack by Gargoyles, you need to wipe them out while finding your other teammates. Lann volition bring together you in the commander'southward tent, Camellia and Seelah tin can be found at the war camp. (With high perception skill, you tin catch Nurah involved in some suspicious activity.) Woljif will temporarily leave the party, y'all may later find him in the quest Crescent of the Abyss.
The crusaders can help you a lot when fighting Gargoyles, if your grapheme is a caster with low HP. Utilise these crusaders to tank the Gargoyles, while youn apply spells from a condom altitude. The leader of the Gargoyles will take Irabeth and your other companions as prisoners at Lost Chapel. A little n from the crusader'due south army camp at Lost Chapel, you can find Ember and Daeran, who simply managed to escape from their captors.
If y'all spared Yaker at Reliable Redoubt, and permit Hell Knights bring together the crusader. You will run into him at the tiptop side of this map, helping crusaders to escape. Sosiel is at the top correct of the map, finding him progress his personal quest A Veil of Silence. Not far from Sosiel, yous will meet a wounded crusader and some ghouls pretending to be corpses trying to ambush you. Ready to attack, non warn them, so you lot can salvage that crusader.
Farther downwardly the road, Regill is fighting some gargoyles with his units. You can let him bring together your team or send him to the foot of the mountain. Continue moving forward, you lot can salve a crusader from the pile of bodies if you passed the mobility check. The gate of the lost chapel is guarded by ghouls, cultists, and succubus. Inside, y'all will find the ghouls are trying to execute the prisoners. Defeat them and boodle for Amulet of Mighty Fist +2 and a Lite Shield +2. (if y'all pass the Intimidation or Diplomacy cheque, you tin prevent one prisoner from converting)
In the basement of the Lost Chapel, yous will meet Zacharius, a legendary hero of the crusade. However, he turns out to be a lich forced into the crusade, if y'all refuse to return his wand to him, you will need to fight him. (It's a very hard battle. However, as a Lich, he is vulnerable to positive energy. Use protection from evil and protection from chaos on your team, and use the summoned creatures to tank for you lot. One time defeated, Zacharius drops Dried hand of Martyr, CHA+2 headband, Natural Armor +1, Amulet of Protection +1, Ring of Protection +1, and a Cloak of Resistance +1)
If you give back the wand to him, he will exist freed with the promise to meet you once more in the future. Note that this is an Evil action. (This is required for the Lich Mythic Path). Captured crusaders can be found beyond the Lost Chapel, if you lot managed to laissez passer the Stealth cheque and kill the ghoul tormentors you can free them. In case you lot don't manage to laissez passer the check, the crusaders will be killed.
Irabeth is in ane of the rooms in the chapel, free her to progress the quest. (If Queen Galfrey joined the crusade, she can likewise exist plant in the chapel, and tin can help y'all clear Enemies.) Prepare your squad before venturing forth, Nulkineth waits right side by side to Irabeth's cell. Once y'all have down this enemy (loot: Flail of False Hope, Belt of Mighty Constitution, Cloak of Resistance +2), yous will unlock the second level of Mythic Hero class.
Once yous have cleared the enemies within the chapel, you can descend to the mountain foot using the path through the graveyard. There are lots of ghouls and Gargoyles wandering in this surface area, but you will also find lots of valuable boodle, namely a +2 DR3/pierce chain shirt in a cave. Return to the Crusader's camp and talk to Anevia to consummate the quest. If you found suspicious perfume in Nurah's tent, and caught her set fire, you tin can challenge her at present. She volition be revealed as a spy of demonic army, however, if you pick trickster Mythic Path, you can try to recruit her.
Retake Drezen
After y'all clear the demons in Lost Chapel, it is time to retake the Drezen. If Queen Galfrey joined the crusader, she will lead the charge. The Hell Knights, eagle watch, and Nurah all propose a plan to the commander. Yet, Nurah's plan turns out to be a trap. If yous follow her advice, you will found yourself in the Drezen prison with lots of cultists and Minotaurs.
If you agreed Hell Knight'due south programme, you will appear at the west corner of the map. You also lose 10 morale. Regil needs to exist in your party if you choose this road. In case yous kept a sample of the slime that attracted the vescvaor swarm yous can choose to practise it now. You will lose 5% of one of your army units nearest to Drezen and x morale. You can take rests while sieging the fort, withal, this may decadent your characters. (Debuff, 15 spell fail risk, -two Wis and Int, -3 CMD/CMB)
At that place are iii hidden key holes (on pinnacle correct of inner wall) to unlock the terminal gate earlier the balor and avoid having to fight the waves that come up when you batter it down. The keys can be establish on enemies in Prison, in tarven, and in temple. While within the fort, yous are also affected by Demonic Murmurs. (Every 10 minutes yous need to succeed a 14 Will check or endure Charisma damage.) In gild to remove the debuff, you need to find the torture bedroom on the right side of the fort, and then activate murals on the wall. (Need to pass Knowledge World twenty, Knowledge Arcane 25, Lore Religion 30. Fail the checks will summon a group of enemies.)
To the south of murals room, there are several undead enemies. One time you defeat them you can laissez passer a Able-bodied check to reveal a hidden room, there's a vampire sleep in a coffin, kill it to get a +2 rapier. If you have radiance (the long sword you establish in Shield Maze.), the dwarf blacksmith Vhane at the furnace will upgrade it to a +2 cold fe long sword.
Drezen Fortress Puzzle
At that place are two Sword of Valor banners in the Drezen fort, the real one and a fake one. The ane in the w hall is the false 1, touch it volition only trigger the trap, and summons fireballs and a large grouping of demons. The real banner is hidden in a room in the due south. To reach there yous need to fight your way through a big pool of corpses, and use the hugger-mugger passage revealed by "Yaniel".
One of the solutions to Drezen Fortress puzzle:
(Yous need to rotate the sigils to deactivate the traps, be careful in one case traps are deactivated three demons will announced to attack you.)
(The real imprint, right subsequently the puzzle)
Once y'all put the Valor of Sword Banner on the wall, you volition unlock the third Mythic Level. This time, you need to make up one's mind which Mythic Path you lot set human foot on. (Advanced paths, like Swarm-that-walks, Gold Dragon, Legendary and Devil tin can only be unlocked afterward.) If y'all selection Trickster path, and institute her betray before attack Drezen. You lot can enquire her to side with you lot during the siege, as a mockery to her one-time master. You lot may afterwards set her costless (Recruit?)
Trivia & Notes:
Trivia and notes get here
Act three
Know Thy Enemy
The war betwixt crusaders and demons has been raging for a century, and each side has at times managed to find and apply fundamentally new powers or tactics. It seems a like shift has happened once again — extremely powerful demons are actualization in the territory around Drezen, and their abilities are far different to those of any demons the crusaders have encountered earlier. Knowledge is the key to victory. That ways the Commander must acquire the secret behind these unusual demons.
General Details
- ACT III
- Location: Ivory Sanctum
Relevant Characters
- Jerribeth
- Xanthir
Bosses
- ???
Items
Consumables and Other Items
- ???
Equipment & Upgrades
- ???
Enemies
- ???
Know Thy Enemy Walkthrough
Know Thy Enemy Objectives
- Search for traces of unusual demon activity
- Explore the Ivory Sanctum
- Slay Xanthir Vang
- Render to Jerribeth
You lot get the quest right after you lot have retake the Drezen. Even so, yous demand to learn the location of the Ivory Sanctum from quest Demon'south Heresy. And acquired the key from quest The Final Dusk of Winter. Travel to Ivory Sanctum, interact with a pile of bones to reveal the entrance to the maze. Defeat the enemies and open the first door past standing on two plates on the left and right. The demoness Jerribeth will then appear and offering you lot a deal - work with her to get rid of Xanthir Vang. If y'all agreed, and then her followers will not set on you in this location. (You can still attack her after you defeat Xanthir)
Go along exploring the sanctum, be careful most the stone traps, they tin can instantly impale your characters. The button puzzle in the main hall can be solved in follower order: triangle, hexagon, pentagon, square. Solving the puzzle grants y'all a subconscious chest with a Mask for quest More than Nothing and a cloak. In the upper part of the maze, there'due south a room with two locked doors. I of the door can merely be opened afterward y'all defeat Xanthir, the other ane tin exist opened with a combination. A note with a code is lying in the corner. There are five buttons on the wall in another corner. Click on them in the following order: square, triangle, circle, hexagon will reveal a subconscious breast. Printing the button in this gild: triangle, pentagon, foursquare, circle will unlock the door.
This door leads to Jerribeth's chamber, if you turned downwards her offer, you now need to fight her. Jerribeth tends to use mind-affecting spells on your team, so be prepared. Xanthir's lab can be found on the east side of the map, defeat his demons and followers, you can unlock the door past letting two characters stand on the force per unit area plates. And the rest pressing the three buttons on the walls. Y'all will afterwards meet some golems guarding the dragon eggs, if you managed to stop the golems, you tin can later send the eggs to Drezen.
Go along exploring the maze. TIn the southward role of it, there are also three dead-terminate corridors with bowls that y'all can interact with. Practice this and impale ever baby-sit. In ane of the rooms with multiple chests, there'due south a puzzle, (notation can be found in i of the chests) Here's a solution for you:
- Circle
- Pentagon
- Hexagon
- Triangle
Later on you cleared the maze, use the door on the Southeast side of the maze and head out. You will be welcomed by a large grouping of demons, just some angles will likewise appear and help you. Defeat Xanthir in his lab, if you answered his question correctly (his lab was in Drezen, due to rich crystal in that location. ) he will reveal more info about himself, equally well as the portal beneath drezen. Loot his body and notice the note, (you can unlock mythic path The Swarm that Walks), accept his key, and return to Jerribeth.
The Dragon Hunt
Objectives
- Talk to the bounty hunter in the tavern
- Hire Greybor
- Travel with Greybor to the Grimwood and fix an ambush for the dragon
- Track downwardly the dragon
- Kill the dragon in her lair
- Runway down and kill the dragon in the Ivory Sanctum
- Inform Irabeth of the victory
After you take Drezen, go to the tavern in the upper right corner of Drezen and notice the dwarf Greybor. The same one yous met in the Estrod belfry. Hire him to hunt the dragon. You have to pay him 2500 gilded. He will appear among your Companions. Travel west with Greybor. On the way to Grimwood, you will be attacked by a dragon. Defeat her. Get to Grimwood, talk to Greybor and deadfall the dragon.
She will flee, leaving a trail of blood behind her. Leave the location. On the right, under Drezen, a location will appear, which is chosen the Blood Trail. In one case you reach at that place, y'all need to pass a few checks to realize that the dragon has gone south. Notation that if yous neglect the first ii checks there won't be major consequences, but declining the third one, (Athletics 31), will spawn the political party in front of the dragon, making it an easy target for her fire. Go down from blood trail to Artisan'south Tower. You demand to pass several more checks before you finally reach the tower, you lot can let Greybor do them for you.
The dragon tin be found with the Storyteller, if you stay there long enough you can hear the Storyteller telling the stories of Pathfinder: Kingmaker. Ambush the dragon, do non let her flee. She will fly to the second-flooring. Focus your whole political party on her to prevent her fleeing. If she manages to escape, she will burn the Storyteller'southward books and the Quest will fail. You lot can discover some scrolls in the tower, and some Mandragora below the ruin's basement. Important boodle includes Bracers of Sharp Onslaught and a One-half of the Pair Amulet. To progress the quest, you need to find the Elven Notes
You can recruit Greybor permanently as a party member. To exercise so, you have to pay him 12500 Golden coins. Head to Drezen's Citadel and come across up with the Storyteller. Hand the Elven Notes to him to learn more near his past. If you have Terendelev'southward Claw you tin can give it to him, leading him to reveal Terendelev's Lair, an important place if y'all want to unlock the Dragon Mythic Path.
The Secrets of Creation
Objectives
- Become to the Heart of Mystery
- Solve 4 puzzles
- Solve the last puzzle
- Claim the advantage
This quest is unlocked after you solved the puzzle at Conundrum Unsolved. The solution is pictured below.
In a random come across, you lot will meet an ancient spirit, reply his question (Lore: Nature checks) and he will reward y'all the cardinal to Legacy of the Ancients. Later, you lot can run into that spirit again in various different random encounters, each time you answered his question correctly, y'all will get some high-level scrolls, and he will reveal one of the locations (Forgotten Secrets, Final Veil, Core of Riddle) related to the quest. You can find slabs in Ravaged Long House, Shrine of Sacrilege, Bone Hills, and Identify of Execution.
Solutions to puzzles tin be deduced from the tiles places around the outside. They indicated which symbols must be used in the respective row, but non how many. One symbol meansonly that symbol in that row. You can work out the pattern from there, using the outer tiles to assist yous build the final picture. (Solutions can be plant on the location pages). Once you lot finished puzzles at Forgotten Secrets (slabs at Shrine of Sacrilege), Last Veil (slabs at Bone Hills), Core of Riddle (slabs at Ravaged Long Business firm) and Legacy of the Ancients (slabs at Identify of Execution), return to Heart of Mistery (slabs at Laughing Caverns) and enter the Enigma.
Puzzle Solutions
Forgotten Secrets puzzle:
Core of the Riddle puzzle:
Center of Mystery puzzle:
Trivia & Notes:
Trivia and notes go here
Human activity 4
Treading on Corpses
The Midnight Isles, Lady Nocticula'south realm, is a night place fifty-fifty amidst the grim madness of the Abyss. Anybody who sets foot on this land is treading on the corpses of those who once opposed the Lady in Shadow - for the islands were created out of the bodies of her slain enemies. In this place, cunning, cocky-interest, boldness, and eternal midnight reign supreme. Those responsible for mining Nahyndrian crystals and shipping them to Golarion are lurking somewhere in this identify. Their efforts are transforming the demonic legions into a wave of anarchy capable of obliterating everyithing in its path. The Commander has left his homeworld and descended to the Abyss on a mission - to find and out a stop to them.
General Details
- Human action IV
- Location: Alushinyrra
Relevant Characters
- ???
Bosses
- ???
Items
Consumables and Other Items
- ???
Equipment & Upgrades
- ???
Enemies
- ???
Treading on Corpses Walkthrough
Treading on Corpses Objectives
- Explore the mines around the Nexus
- Go through the portal
- Endeavour to secure an audience with the metropolis'south rulers
- Go to Colyphyr
- Talk to Nocticula
- Attend the audience in Nocticula'south palace
- Attend the audience in Nocticula's palace
Explore Nexus. (There are 2 portal keys in the cavern, 1 nigh Suture, one above the succubi.) In order to secure an audience with Nocticula, you demand to consummate quest The Art of Making Friends. Speaking with Areelu and Nocticula, learn what really happened to you lot. You will gain another mythic level whether or not y'all decide to take the power Areelu gives you, notwithstanding if you cooperate with Areelu you want secret ending.
You can find the second part of Dictionary of paradox in House of Silken Shadows (on a bookshelf in small-scale lab). Yous can give it to Nocticula for advantage, or keep it for yourself. (you demand ii parts of lexicon for secret ending.) If y'all already collected 2 parts of Lexicon, yous can endeavor to decipher it. You demand to pass all knowledge/lore/perception checks in social club to find out its content. You lot will gain large amount of XP of finding out its content. (You tin can testify it to the council, they won't take it abroad.)
If you decide to work with Nocticula, she will open a portal for yous and provide y'all a transport, and so you can chase down Baphomet's daughter Hepzamirah. Otherwise, you lot need to notice a send by self, yous can endeavour talk to the captains in Fleshmarkets and Bad Luck Tavern. Note, one time you left Alushinyrra, in that location's no turning back, and then finish the quests hither before you get out. If you work with Nocticula, you lot tin ask her to transport some troops to protect Nexus. Earlier yous leave, make sure you have completed all the quests in Abyss, otherwise they will fail. The journey to Colyphyr Mines is represented in descriptive upshot, you need to pass multiple checks to reach there safely.
The Art of Making Friends
Objectives
- Learn more nearly Alushinyrra'south leaders
- Secure an audition at the Harem of Agog Dreams
- Find Ziforian
- Get within the Mage'south Tower in the Upper Metropolis
- Find a Nahyndrian crystal
- Talk to Shamira
Go to the Bad Luck Tavern, the possessor there tin share some rumors about the Alushinyrra'due south leaders with y'all. The Harem of Ardent Dreams is located on a floating island to the due east of fleshmarkets, you need to wait until it connects the market to reach there. You can gain access by consummate the quest Rapture of Rapture.
Talk to Shamira after quest Rapture of Rapture, she will task you to discover out the secrets of Nahyndrian crystal. Travel to Lower City. Ask one of the beggars well-nigh Ziforian, then, go to the e part of the surface area (Where you lot found Chivarro, below the Rotten Guttery, near the path yous enter the city for the first time), at that place's another ragamuffin telling you need to find the leader of beggars to larn the info about Ziforian. The Ragamuffin leader is not far n from him, to get the info you demand to pass affairs, buff or trickery checks.
Or, if you pay 100,000 to the owner of Bad Luck Tavern, you will learn Ziforian is actually the beggar standing in front of Battlebliss Arena. Talk to Ziforian and become his primal, you need to enter mage tower through the Upper City. (Near Willodus' mansion). If you accept nerveless enough Elven Notes, you will realize that is the storyteller's tower. Be careful while exploring this area, there are tons of traps and 2 golems guarding it.
Afterward you reached the second level of the tower, go outside and ignite ii crystals to reveal the door to the top level. (yous may need to rotate the camera bending to brand it connect.) Search the tower, you lot will find some valuable loots. At that place is also a strange door on the top level, open up it and it will teleport the storyteller to the tower. (If yous desire to romance Queen Galfrey, ask storyteller to send a letter of the alphabet for you.) Next, yous need to notice a Nahyndrian crystal. Get back to Nexus and search the cave, the storyteller's compass buzzes when the crystals are near. There'due south an invisible wall behind the bones of the giants, behind that: Become to the lesser right corner of the cavern to notice the crystal. Be conscientious once yous go the crystals, several enemies will announced and attack your team and so get ready.
Render to storyteller and give him the crystal. Y'all will need to pass several will check and cognition bank check to learn the total story behind the crystal. Back to Shamira, you tin chose to reveal the secrets to her, or keep it to your cocky (three volition checks), either way the quest is completed. (If you keep the undercover, Nocticula volition advantage y'all an amulet Aspect of the Asp)
Raputre of Rupture
Many talented and gifted individuals gained high status due to a wisely called patron. Finding a philanthropist who is capable to see futurity celebrity in a young and promising novice is a sophisticated art. And it is twice more complicated to find a patron who won't eventually start treating the protégé as his or her property, lay claims and consider his or her dependent a toy or a pet. Breaking up with such a patron can be a very nasty experience or fifty-fifty the end of a young talent's career.
Objectives
- Visit Vellexia's mansion
- Continue a appointment to the Battllebliss arena
- Meet with Vellexia in the Harem of Agog Dreams
- Nourish the reception at the Rapture of Rupture
Visit Vellexia's Mansion. Agree to attend the appointment at Battlebliss Arena, call up the chaotic responses pleases her. Adjacent, travel to Harem of Ardent Dreams, whichis located on a floating island to the east of fleshmarkets, y'all demand to wait until it connects the market to attain there.
The concluding encounter will take identify in Rapture of Rapture. This time, if yous fail to charm her, you volition take to fight her minions and herself. If you lot do succeed, she will reward you a amulet (+5 Natural AC, +two power score). If you tried chaotic approach before, this time you need to endeavor unlike dialogue options.
Grudges to Settle
Everyone needs friends, especially in a identify like Alushinyrra. Chivarro, the owner of the Ten Thou Delights, could take fabricated a valuable ally. Basically, all demons are driven by their desires, they are controlled by their whims, so the person who controls the source of satisfying every inclination must be really influential. However, it's most unlikely that her good attitude will come up with no fee.
Objectives
- Punish the demons who abducted the succubi
- Make Chivarro Pay for her Lies
- Talk to Chivarro'southward successor
- Observe the ousted Chivarro
In 10 thousand delights, the owner Chivarro asks yous to punish the demons who abducted succubi. Travel to Rotten Guttery in lower Metropolis. However, you didn't notice any demons hither, simply some mercenaries instead. Talk with them and you will acquire that it's Chivarro hired them to deadfall you lot hither. Later you cleared the mercenaries, go back to ten thousand delights and face Chivarro.
Yous will learn that Chivarro is really an ally of Minagho, she will escape the ten g delights afterward. With the alter of direction of ten m delights, you tin now buy equipment and from its new mistress, and use the portal here to go to Upper City. You now need to hunt down Chivarro, who is now hiding in Lower City. You tin can detect her at east part of the area, below Rotten Guttery. Impale Chivarro and go back to 10 Thousand Please to claim your rewards.
Trivia & Notes:
Trivia and notes become here
ACT 5
Empty Memories
Ane can find a way out of even the most hopeless situation. Sometimes the path is revealed unexpectedly. Isn't that right, character name?
General Details
- Human action V
- Location: Areelu's Lab
Relevant Characters
- ???
Bosses
- ???
Items
Consumables and Other Items
- ???
Equipment & Upgrades
- ???
Enemies
- ???
Empty Memories Walkthrough
Treading on Corpses Objectives
- Enter the portal in the laboratory
- Explore the mysterious place
This quest is easily missable, however, it's of import to go the hush-hush ending. Subsequently you become the hugger-mugger keys from Iz. (quest Center of the Fallen Land) Travel to Areelu'due south Lab, use the crystal "Cardinal" on the projector to open a new portal.
Explore the undercover office of the lab to find more about Areelu's past.
In the second scene, information technology's important to attain Areelu's lab, and larn her note. (the door is at lesser right corner)
Yous demand to research the note on Crusader projection, this is critical to surreptitious catastrophe. Adjacent, head into the third scene. Decide what to practise with Areelu's captor and former friend. Then limited your anger/sorry, tell her this is an act of justice to earn 2 points of Areelu'southward approval.
Heart of the Fallen Land
Objectives
- Find Queen Galfrey
- Detect the Sword of Valor
- Visit the Temple of Stone Manuscripts
One time you entered Iz, Areelu will show upward, telling you this is a trap set Deskari, and queen Galfrey is in danger. All the same, if you get save the queen, yous will lose the chance to detect Areelu'due south old note and key. (the crystal can be found in a room on top, the glass cardinal is in a hidden chamber nearly the entrance)
These keys are critical to the underground ending, later y'all defeated Deskari, you demand to get back to Areelu's Lab and explore the surreptitious Area. Information technology's important to detect the research Areelu's note, and proceeds her approving if you want to become a god.
If you go the the Temple of Stone Manuscript first, the queen will all the same survive, but Irabeth volition exist killed and you lose the opportunity to romance Galfrey. (If yous gave the lexicon to the queen, she will use it to protect herself, and returned it to y'all afterwards.)
If Hulrun is live and supportive, he will concur the campsite and banner, even if yous went to the library and queen showtime. Be conscientious, the battle with deskari will completely alter the map of Iz, make certain yous have explored the whole area earlier facing it. While fighting Deskari, use Midnight commodities to learn another New Nahyndrian Crystal.
Your Bones will Join the Myriad Others
Objectives
- Learn the fate of the Hand of the Inheritor
- Find the entrance to the Ineluctable Prison house
- Go into the Inluctable Prison
- Discover the cell of the Hand of the Inheritor
- Detect the central to the prison cell of the Manus of the Inheritor
- Find the Hand of the Inheritor
The puzzle near blood pool tin can be solved by post-obit social club: Circumvolve, Triangle, Pentagon, Hexagon. This will reveal a hidden breast.
You tin can disable the AOE debuff by destorying the obelisks. The puzzle in a summit left room can exist solved past post-obit order: Hexagon, Circle, Pentagon and foursquare. Reveals a hidden chest with scrolls.
On topleft area outside the maze, you will need to pass some mobiliaty and athletics checks to accomplish an open field. Defeat a giant imperial worm to gain some loots. The puzzle in a torture chamber can exist solved by following order: Square, Triangle, Hexagon, Pentagon. The breast contain a mask for Nenio's quest (More than than cipher)
There's an errand in the prison, defeat the jailor and deliver Dawnflower to a ghost of prisoner on top right area for blessing. The angel's heart tin be plant on bottom surface area of the prison, you need to pass the corridor of rolling boulder to attain in that location.
An ancient lich, Alderpash, is also in bottomright area. He gives y'all a small-scale errand Alderpash'south Phylactery. (The Phylactery is hidden in the liquid pool in his cell. Yous can chose to gratuitous him or fight him.) Once you defeat the jailor and get her key, you can unlock the path to the centre of the prison. Defeat Baphomet's statues and attain him. Y'all will have to fight the hand of inheritor at that place.
Trivia & Notes:
Trivia and notes go hither
Source: https://pathfinderwrathoftherighteous.wiki.fextralife.com/walkthrough
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